Changelog

Upcoming Changes

v8.0.0 (Planned for Nov 30, 2018)

Posted Nov 9, 2018

Removed:

  • The /players endpoint can no longer be queried by platform-region.

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v7.5.0

Bug Fix:

  • [PC] Fixed an issue where the timeSurvived and duration were sometimes a timestamp instead of seconds if a player logged out and then reconnected to the game before the match started.

New Data:

  • [PC] The leaderboards endpoint has been added and will return the top 100 players for each game mode.

Data Changes:

  • The /players endpoint can now be queried by platform in addition to platform-region.

v7.4.0

Bug Fixes:

  • [Xbox] Fixed an issue where there were sometimes duplicate attackIds within a single telemetry file
  • [Xbox] Fixed an issue where the killDistance was not always accurate for knocked kills
  • [Xbox] Health and location will now show values other than “0” for the attacker in LogPlayerTakeDamage events

New Data:

  • Added LogPlayerPosition.vehicle

v7.3.0

New Data:

  • [PC] Lifetime Stats as of division.bro.official.pc-2018-01 are available per gameMode by using “lifetime” as the seasonId at the /players/{accountId}/seasons/{seasonId} endpoint.

v7.2.0

Data Changes:

  • [PC] playerSeason.attributes.gameModeStats.{gameMode}.rankPoints will be 0 when roundsPlayed < 10

Deprecated:

  • [PC] participant.attributes.stats.rankPoints

v7.1.0

New Data:

  • [PC] Added LogPlayerAttack.fireWeaponStackCount
  • The /seasons endpoint can now be queried by platform in addition to platform-region

v7.0.0

New Data:

  • [Xbox] New region xbox-sa has been added for South America
  • status.data.type
  • status.data.id

Removed:

  • status.id
  • status.attributes

v6.0.0

New Data:

  • [PC] participant.attributes.stats.rankPoints
  • [PC] match.attributes.seasonState
  • [PC] LogMatchDefinition.SeasonState
  • [PC] playerSeason.attributes.gameModeStats.{gameMode}.bestRankPoint
  • [PC] playerSeason.attributes.gameModeStats.{gameMode}.dailyWins
  • [PC] playerSeason.attributes.gameModeStats.{gameMode}.rankPoints
  • [PC] playerSeason.attributes.gameModeStats.{gameMode}.swimDistance
  • [PC] playerSeason.attributes.gameModeStats.{gameMode}.weeklyWins

Data Changes:

  • [PC] Matches and season stats from 10/3 onwards will be global and sharded by platform. PC Data prior to 10/3 and Xbox data will still be accessible with the old URL format.
  • [PC] PC seasons after division.bro.official.2018-09 will be in the format division.bro.official.pc-{Year-Season number} rather than division.bro.official.{Year-Month}. The first season after division.bro.official.2018-09 is division.bro.official.pc-2018-01.

Deprecated:

  • [PC] participant.attributes.stats.killPoints
  • [PC] participant.attributes.stats.killPointsDelta
  • [PC] participant.attributes.stats.winPoints
  • [PC] participant.attributes.stats.winPointsDelta
  • [PC] playerSeason.attributes.gameModeStats.{gameMode}.killPoints
  • [PC] playerSeason.attributes.gameModeStats.{gameMode}.winPoints

v5.0.3

Bug Fix:

  • The /players/{accountId}/seasons/{seasonId} endpoint will now return empty season stats if the player did not play during that season rather than a 404.

v5.0.2

Bug Fixes:

  • [PC] Fixed an issue where there were sometimes duplicate attackIds within a single telemetry file
  • [PC] Fixed an issue where the killDistance was not always accurate for knocked kills
  • [PC] Health and location will now show values other than “0” for the attacker in LogPlayerTakeDamage events

v5.0.1

Bug Fix:

  • The /players/{accountId}/seasons/{seasonId} endpoint will now return a 404 for season stats if the player did not play during that season.

v5.0.0

Data Changes:

  • Squad size and perspective for custom matches will be added to attributes.gameMode in the Match object. Example: normal -> normal-squad-fpp

v4.0.0

Data Changes:

  • Telemetry data will be compressed using gzip

v3.2.0

New Data:

  • [Xbox] Common
  • [Xbox] LogPlayerKill.damageReason
  • [Xbox] LogSwimEnd.swimDistance
  • [Xbox] LogWheelDestroy

v3.1.0

New Data:

  • Tournaments endpoint and matches

v3.0.0

Data Changes:

  • Empty attacker objects in LogPlayerTakeDamage events will be null instead of empty
  • Empty vehicle objects in LogPlayerAttack will be null instead of empty

v2.0.0

Bug Fixes:

  • participant.attributes.stats.timeSurvived – int -> number
  • participant.attributes.stats.longestKill – int -> number

Deprecated:

  • player.attributes.createdAt
  • player.attributes.updatedAt

Removed:

  • (any).common.mapName //available in LogMatchStart
  • (any).common.matchId //available in LogMatchDefinition
  • (any)._V
  • LogPlayerLogin.errorMessage
  • LogPlayerLogin.result

v1.4.0

New Data:

  • LogPlayerMakeGroggy
  • LogPlayerRevive
  • [PC] LogWheelDestroy
  • [PC] LogSwimEnd.swimDistance
  • [PC] LogPlayerKill.damageReason
  • [PC] LogMatchStart.isCustomGame
  • [PC] LogMatchStart.isEventMode

v1.3.1

Bug Fixes:

  • Rosters will show highest participant rank
  • Existing player’s that haven’t played in 7 days will no longer return a 404 not found error

v1.3.0

New Data:

  • Custom match data
  • Added isCustomMatch boolean flag to match.attributes
  • [Xbox] added swimDistance to participant.attributes.stats (will appear for Xbox, but will always be 0)
  • [Xbox] added LogSwimStart and LogSwimEnd telemetry events
  • [Xbox] added LogArmorDestroy telemetry events
  • [Xbox] added rideDistance and seatIndex fields to LogVehicleLeave telemetry events
  • [Xbox] added seatIndex to LogVehicleRide telemetry events

v1.2.0

New Data:

  • [PC] added swimDistance to participant.attributes.stats (will appear for Xbox, but will always be 0)
  • [PC] added LogSwimStart and LogSwimEnd telemetry events
  • [PC] added LogArmorDestroy telemetry events
  • [PC] added rideDistance and seatIndex fields to LogVehicleLeave telemetry events
  • [PC] added seatIndex to LogVehicleRide telemetry events

v1.1.1

Bug fixes:

  • participant.attributes.stats.killStreaks is now populated correctly
  • participant.attributes.stats.weaponsAcquired is now populated correctly

v1.1.0

Bug fixes:

  • [Xbox] keys in the telemetry data are now lowercase
  • [Xbox] Matches are no longer delayed compared to PC matches

New Data:

  • [Xbox] mapName will now be included in match records